Category: Projects

Minequery 1.5 Released

February 25, 2011 at 11:27 PM

Version 1.5 of Minequery can be downloaded from here.
The source code of Minequery can be found on GitHub.

Changes

  • Changed TSLPC to a default constructor for Bukkit build #415.

Minequery 1.4 Released

February 21, 2011 at 7:31 PM

Version 1.4 of Minequery can be downloaded from here.
The source code of Minequery can be found on GitHub.

This release corrects a bug that was found in 1.3.

Changes

  • Fixed an issue where the server port was mistakenly reporting the port of the Minequery server.

Minequery 1.3 Released

February 20, 2011 at 9:45 PM

Version 1.3 of Minequery can be downloaded from here.
The source code of Minequery can be found on GitHub.

Changes

  • Removed the shutdown exception. It is now a more friendly message.
  • Added QUERY_JSON for JSON queries.
  • Minequery now binds to the same IP as the Minecraft server (reads the “server-ip” property).

Minequery 1.2 Released

January 23, 2011 at 12:09 PM

Version 1.2 of Minequery can be downloaded from here.
The source code of Minequery can be found on GitHub.

Changes

  • Fixed a null pointer exception on an invalid query. Thanks to daze for the heads up.
  • Threaded request handling. Minequery will now respond to multiple connections at once without blocking.
  • Added console messages for on enable and on disable.

Minequery is Now a Bukkit Plugin

January 21, 2011 at 11:07 PM

Since Bukkit is going to replace hMod as the creator has decided to stop updating hMod, a Bukkit version has been created for Minequery. It basically has the same functionally as the hMod version. The hMod version of the plugin is no longer supported.

Thanks to Blake Beaupain (blakeman8192) for creating the Bukkit version of Minequery and getting it started.

Version 1.1 of Minequery can be downloaded from here.
The source code of Minequery can be found on GitHub.

More information about Minequery can be found on Minestatus.

Introducing Minestatus and Minequery

December 29, 2010 at 4:17 PM

I have created a new website called Minestatus and a hMod plugin called Minequery for Minecraft servers.

Minestatus

MinestatusMinestatus is a server list that keeps track of the overall uptime percentage of all Minecraft servers that are added to the list. The uptime is determined by making periodic connections to the server to test if it is online. Players can vote on each of the servers on the list for the ones they like to play on best. The score is then determined by the uptime percentage, how many votes a server has, and the age of the server being listed. The servers with the highest scores appear on the top of the list.

In addition to this, for servers that have hMod and theĀ Minequery plugin, Minestatus can pull the players online and the max players the server can hold. It will even list the players name on the server’s page.

Each server also has it’s own dynamically updating image for placing on websites and forums.

Minequery

Minequery is a hMod server plugin for Minecraft. It creates a small server that listens for requests and responds with the port of the Minecraft server, the current amount of players online, the max players cap, and the entire player list.

Minequery

It works by when sending:

QUERY

It will respond with:

SERVERPORT 25565
PLAYERCOUNT 1
MAXPLAYERS 20
PLAYERLIST [KramerC]

This can then be displayed on a website, as it is on Minestatus. There is a PHP class and as well as a Ruby on Rails plugin that can help interpret the response from Minequery.

lolz.ws and lulz.ws Are Shutting Down on August 9

August 2, 2010 at 5:42 PM

I have decided to shut down my URL shortening sites, lolz.ws and lulz.ws, on August 9.

Here are some of the reasons why I have come to this decision:

  • The lack of traffic on these sites.
  • Most URLs were created by spammers.
  • lolz.ws was in the jwSpamSpy spam list for which reasons I do not know, causing it to be blocked by some web filters.
    • No email has ever been sent from this domain since the day I registered it.
    • It has since been taken out of the spam list as I requested but some filters still block the domain.
  • lolz.ws was once blocked for pornography.
  • The fact that there are many other URL shortening sites out there.

lolz.ws / lulz.ws Now Live

August 29, 2009 at 10:26 PM

These two sites, lolz.ws and lulz.ws, are now live as URL Shortening sites.

You can now create URLs like for example:

  • http://lolz.ws/alias
  • http://lulz.ws/alias

Enjoy, lulz.

Plans on Two New URL Shortening Sites

August 15, 2009 at 11:11 PM

Recently I bought the domains, lolz.ws and lulz.ws. What am I going to do with them is make them URL Shortening sites.

Imagine linking to something funny on Twitter, Facebook, or to a friend using lolz.ws:

http://lolz.ws/alias

Imagine linking to something you are doing the lulz for using lulz.ws:

http://lulz.ws/alias

Of course it will be possible to use both URLs for just about anything. It will be a while before I get these sites up.

Plans For a New Site

June 10, 2009 at 8:17 PM

For a while now, I have had the domain name, toxic-gaming.com, and recently I was able to grab toxicgaming.com without that dash in the middle. For the whole time I have owned the domain, I am yet still planning on what to do with Toxic Gaming. What lies is the what am I going to put, how am I going to pull it off, and what language am I going to program it in.

I did have other plans to make a social networking site, but scrapped that for various reasons, one being it would be impossible to compete with other big sites such as Facebook, another is not having the resources to pull it off, and third is there are many other social networking sites that people don’t know about, such as Hi5 and Orkut. I am actually not a big fan of social networking sites, especially MySpace as you can see on my older posts.

What am I going to put on Toxic Gaming?
There isn’t much I’ve thought of yet, I plan on making it a gaming community some day. Feel free to share your thoughts :) .

How am I going to pull it off?
It won’t take much resources to pull this website off, it would survive on my server until one day it gets big. It also depends on how much knowledge on the language I’m programming it in.

What language am I going to program it in?
Originally it was going to be PHP, but even since I learned about MVC, I’ve been experimenting with new languages and frameworks (including PHP) to see what fits me best, and how much it would cost to run a site under it (hint, ASP.NET).

I appreciate your thoughts and comments :) .